On the last day of spoilers before the full set is revealed we have gotten some sweet ones. Let’s go over those spoiled yesterday afternoon-evening first:

Noose Constrictor

Wild Mongrel is back folks. Except this time, instead of fighting Doom Blade, it can block fliers. It is unclear how good this will be in Standard without knowing what madness cards are in Eldritch Moon, but it is is certainly going to be great in limited, where Wild Mongrel was an absolute house. Pick it highly folks, even if you don’t think it looks absurd.

Wolfkin Bond

While the lack of vigilance is a pretty significant downgrade from Knightly Valor, this card is still pretty great. Knightly Valor was something people were happy to first pick in both Return to Ravnica and Magic Origins, and this will be similar. Don’t rate it quite as highly, especially for defensive decks, but don’t rate this with all the other Enchantment - Auras you are used to.

Stunning Regrowth

Stunning Regrowth 3G

  • Sorcery
  • Return all land cards from your graveyard to the battlefield tapped.

So this card is pretty absurd. No home is immediately obvious in any format, but then again, this isn’t the type of card that usually slots into another deck; it will probably enable some sort of ridiculous strategy in Modern or Legacy. While that strategy is currently unclear, I fully expect it to pop up sooner rather than later.

Eldritch Moon has been a great set for brewing.

Working Together

Working Together 1WW

  • Sorcery
  • Escalate: Tap an untapped creature you control
  • Choose one or more:
  • *Destroy target creature with power 4 or greater
  • *Destroy target enchantment
  • *Put a +1/+1 counters on each creature target player controls

I doubt this is very good, but it certainly could have a place in White Weenie Humans sideboards if there are matchups where the “Destroy target creature with power 4 or greater” mode is important. Other than that, I don’t see why this would be included over something like Always Watching in the aforementioned deck or Nissa, Voice of Zendikar in the tokens decks.

Sigarda's Blessing

Sigarda’s Blessing W

  • Enchantment
  • You may cast Aura and Equipment spells as though they had flash.
  • Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

While this may be enough of a mana advantage for certain decks that it is worth it, I don’t really see that being the case any time soon. There are numerous other, more powerful equipment enablers in Modern, and those haven’t enabled any tiered decks recently. I would not expect this to be any different, and I hope that I never, ever open it in limited.

Mausoleum Wanderer

Mausoleum Wanderer U

  • Creature - Spirit
  • Flying
  • Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until the end of turn.
  • Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays X, where X is Mausoleum Wanderer’s power.
  • 1/1

Yesterday, when reviewing Spell Queller, I was still of the opinion that a real Spirit Tribal deck wouldn’t be a thing (that it would just be UW Fliers), but that just changed. A Cursecatcher/Judge’s Familiar that scales with your Spirits is great for the deck. It is better than either of its predecessors, being harder to play around and potentially hitting harder. Spirit tribal is now a foregone conclusion in Standard at some point or another, but now I am thinking that it may end up being good in Modern.

Heron's Grace Champion

A very powerful Humans payoff, this probably doesn’t fit in Standard at the moment, at least not very many. Collected Company is dominating the 4 drop slot for small creature decks, and Human tribal is no different. This may be strong enough to warrant a few slots in Modern Humans, which is an underrated deck. You can probably look forward to seeing a little of this card for as long as CoCo is in Standard, and a lot more of it afterwards.

Imprisoned in the Moon

The blue, Modern/Standard legal Song of the Dryads? Not quite, as this does not hit Artifacts or Enchantments, and, perhaps most importantly for Modern, it does not take away the permanent’s name, so it does not effectively deal with an UrzaTron land. This will probably see some play in Standard however, since it does deal with a lot of things in a way that blue can usually only remove with counterspells.

Courageous Outrider

Again, in current Standard Collected Company is monopolizing the slot this might otherwise occupy. After that rotates, this guy may end up in some variety of Human deck: it trades larger stats for less card advantage potential when compared to its predecessors, Goblin Ringleader and Sylvan Messenger. Those are both pretty good cards, and while I would consider it a slight downgrade, this is quite respectable and will likely see some play if Human tribal continues to be present in Standard after rotation.

Olivia's Dragoon

While this is not particularly better than Ravenous Bloodseeker and therefore not particularly important for the Vampire deck in Standard, it is a very good madness enabler for limited, where it should probably be picked quite highly.

That’s all for today folks! Be sure to tune in tomorrow for my Top 10 Constructed Cards from Eldritch Moon article after the full spoiler is released!

A photo of Caleb Yarbrough Caleb Yarbrough

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Caleb was introduced to Magic in Zendikar, but has only been really involved in the game since Theros. His favorite format is Modern, followed closely by Cube. A Spike at heart, he rarely brews for fun, but boy does he love to brew. You can follow him on Twitter @CalebYarbrough1.