About a year ago my friends introduced me to Magic and I have been enamored by it ever since, counter-spelling my way to victory like the very type of a player that I am.
But aside from the fact that the game itself is very fun it was the the lore that captivated me and makes the game astounding.
Everything from the world it’s set in to the very characters and magic that accompanies them.
Having made a bunch of posts about various fantasy lore in the past such as Lord of the Rings and Game of Thrones, I felt compelled to share the lore of the Magic universe simply because we don’t see much of it here and not many people really know about the lore and only associate the name Magic the Gathering with some nerds sitting at a table playing cards. Even though that is true. And it’s awesome.
This post here will be an introduction talking about the the most important aspects of the Magic lore, from The Multiverse to the understanding of all the colors of mana.
I’m doing this so that when I make more posts about specific planeswalkers, timelines, planes, dragons, etc those of you who have read this post will have a brief understanding of what some things mean and why they all connect together.
Some of you may of course already know about all this and if that’s the case then awesome!
The comedic tone of this post is non-existent, sadly. But the posts that are to come will have LOTS of comedy because some stories are absolutely hilarious and my friends and I head cannon is, well, rather funny. In my honest opinion.
I will be covering the five main planeswalkers individually next so be on the lookout for those if you’re interested!
The Multiverse is the near-infinite number of different planes but nobody really knows how many there actually are. Though it’s presumed through various characters that there are a finite amount of planes.
It’s also thought that the number of planes is simply impossible to count in one lifetime and that they are boundless.
The Nexus of the Multiverse is a plane in the center of the multiverse known as Dominia (although this name is presumed outdated because of it’s familiarity with Dominaria) with a great influence on all other planes. The world of Dominaria is known to be the Nexus, but since the plane has only been in existence for a limited amount of time, and in fact, older planes are known (such as Equilor), this was probably not always the case. Due to the changing nature of the multiverse, one day another plane may replace it.
The nexus lets it quickly regenerate its supplies of mana due to being connected to various lines of mana flowing to it from different planes. Its collapse can cause the destruction of the time stream.
A plane is a self-contained world or universe of any size found within the multiverse. While planes can be governed by any conceivable set of rules and natural laws, or even indeed inconceivable ones, most planes visited in the storyline are comfortably similar to Earth.
There are almost infinite planes in the multiverse, separated from each other by the space known as the Blind Eternities, which is filled with chaotic energies, including Æther and mana. The inhabitants of most of these planes have no idea that theirs is not the only universe, or indeed the only world, generally only planeswalkers know that, and are able to travel intentionally between planes.
Most known planes have one central, populated world, that the entire plane is typically named after. However, it is possible that in vast universes with billions of galaxies and stars, other populated worlds also exist.
There are also artificial planes, worlds created usually by planeswalkers by sheer will. The creator of such a world defines all of its rules. These planes are unstable and eventually collapse if there is nothing to sustain their existence (like a constant flow of mana, or technical means such as flowstone). These planes are most likely surrounded by an amount of real space that prevents them from being destroyed by the Blind Eternities. However, this pocket of space eventually wears out, after which the Blind Eternities destroy the plane.
The power and overall knowledge of planeswalkers has changed a lot as oppose to their predecessors, the traditional planeswalkers, as a resuly of the mending. A change that allowed for planeswalkers to be more identifiable and not just straight up gods. Such as the ones from Theros.
Looking forward to writing about those because they are amazing.
The current era of planeswalkers do not display the same incredible powers and omnipotence. While still being very powerful mages, they are still physical beings that can be harmed, age normally as others do and require the same form of sustenance and this in very big contrast to the earlier forms of planeswalkers.
The new era of planeswalkers was born during the mending, when Jeska sacrificed her life and her spark to mend all temporal rifts in the Multiverse. The Mending caused a change in the very rules of Multiverse and a change in the nature of the planeswalker sparks.
Understanding the colors of mana
In the Magic lore and game there are five colors of mana, disregarding the newly introduced wastes land. Note, I’m not saying that wastes is a color but it shows up as a new land type thus having it’s own symbol. So I don’t want people confused and thinking that wastes is a color, just an addition to all the land cards we have.
These colors are
White is the color of order, equality, righteousness, healing, law, community, peace, absolutism/totalitarianism, and light.
Blue is the color of intellect, reason, illusion, logic, knowledge, manipulation, and trickery, as well as the classical elements of air and water.
Black is the color of power, ambition, greed, death, illness, corruption, selfishness, amorality, and sacrifice; it is not necessarily evil, though many of its cards refer directly or indirectly to this concept.
Red is the color of freedom, chaos, passion, creativity, impulse, fury, warfare, lightning, the classical element of fire, and the non-living geological aspects of the classical element earth.
Green is the color of life, nature, reality, evolution/adaptability, ecology, interdependence, instinct, and indulgence.